RUSSIAN CIVIL WAR v.2.1 

CONTENTS:

The unzipped folder should contain the following files:

	armtrain wav.
	Cities
	City
	extra1 wav.
	extra3 wav.
	extra4 wav.
	Game
	Icons
	interale wav.
	Map
	Pedia
	People
	Readme
	RCW(r).scn
	RCW(w).scn
	Rules
	Terrain1
	Title
	Units
	Events(r)
	Events(w)
	

INSTALATION:

NOTE: You need Civ 2 Fantastic Worlds for this scenario to work properly.

All but the wav. files remain inside the Rucivwar folder. Creat a new folder 
called Sound. Copy the wav. files from the WWI scenario (Conflicts in
Civilization CD) and put them inside the Sound folder.  Copy the 
wav.file 'Crwdbugl' from the main directory Sound folder, and re-label it 
as 'Missile'. Put it, the Interale.wav and the Extra 1, 3 and 4 wav. files inside the Sound folder, too. Put the Sound folder inside the Rucivwar folder. Now move the Rucivwar folder
into your scenario directory. Start Civ2 and play. Select RCW(r).scn to play the
Bolsheviks and RCW(w)scn.to play the Whites. The other civilizations are 
not for play.

IMPORTANT: There are two events texts, one (Eventsr) for play with rucivwar scn.
and one (Eventsw) for play with whitewar scn. They are quite different and using
the wrong one will seriously unbalance the scenario. I suggest creating a new folder
called "events" inside the Ruciwar folder and put the events text you are NOT using inside. Relabel the other one as simply "Events txt." and leave it inside the main folder (Rucivwar). Switch and relabel as required. If you lose track which is which, there is an identifying note
at the begining of each one.

The City file is optional. If you want to use it, place it in your main civ2 directory, AFTER
backing up original (just relabel it aCity or something). It customizes your city display, but
will do so for all games and scenarios unless you manualy reverse it.

The Map file is just a screen shot of the map.

  
HISTORY:

On Nov. 7, 1917, the Bolshevik (Communist) Party, led by Vladimir
Illych Lenin, seized power in Petrograd, the capital of Russia. Over
the next ten days they won power in Moscow and the rest of the country.
The Bolsheviks were anxious for peace with the Germans in order
to consolidate power in Russia, and opened negotiations at 
Brest-Litovsk. Failure by Trotsky to agree to the German terms led to a German
offensive, and the Bolsheviks were forced to conclude the Treaty of
Brest-Litovsk in March 1918, after losing huge territories.

The western powers and Japan wanted to keep Russia in the war against
Germany and also to prevent the establishment of a Communist power. Unable
because of the war with Germany to commit large forces of their own,
they incited a revolt of Czech troops who were being transported along
the trans-Siberian railway. The Czechs quickly captured a number of
major cities in Siberia and eastern Russia. This triggered revolts
by Cossacks and various other anti-Bolshevik groups (Whites).

Meanwhile, Germany and the other Central Powers were defeated by November 
of 1918 and revolution broke out there as well. The Bolsheviks canceled
the Treaty of Brest-Litovsk and re-occupied the territories taken by the
Germans. British, French, American and Japanese landed reinforcements
to aid the Whites, who by now were losing to the Bolsheviks (Reds). 
The Entente nations were war-weary however, and desertions at the front
plus strikes and demonstrations at home forced an end to the intervention.

The final stage was the Russo-Polish war, in which the new Polish state,
supported by Britain and France, attempted to seize territory from the
Soviets. After a one year war, a peace treaty between Soviet Russia and
Poland was signed in March of 1921. The world's first Communist state was
now firmly established. It stood alone, however, as the German revolution
was defeated with the aid of French troops.



GAME NOTES:
	This scenario is basically a war between the Bolsheviks (Reds) and 
the Whites. The four Entente powers, Britain, France, the United States and 
Japan are engaged in the First World War with Germany. They are allied with 
the Whites, who support keeping Russia in the war against Germany. Entente 
forces are limited, however, and none of the four are recommended for play. 
The Germans initially supported the Bolsheviks because of their policy of 
withdrawing Russia from the war. This did not prevent the Germans from 
attacking Soviet Russia and seizing large territories, however. The Germans 
are too strong for a human player and are not recommended for play either.

	The Bolsheviks are the main protagonist in the scenario. They are the
recommended civilization for play. They start in control of the entire 
country, but most of it is weakly held by Red Guard units. The Whites and the 
Germans will attack immediately, and many cities will be lost, especially to 
the Whites. Make peace with the Germans at all costs and concentrate on 
building up the Red Army to stop the Whites. When revolution breaks out in 
Germany, seize the opportunity to capture as many cities as possible. Drive 
west with your main forces and attempt to link up with your units in Germany.
This is your chance to remove the German threat once and for all. If you 
succeed, dealing with the Entente and Poles will be fairly easy. If you want 
to play the Bolsheviks, select the scenario 'RCW(r)' and use the Events(r) text.

	The Whites are the second choice of a civilization to play. They
represent various forces that fought the Bolsheviks, including Monarchists,
Liberal Democrats, Cossacks, Czechs, Balts, Finns and Poles. If you play the Whites,
seize as many cities as you can initially, but it is very important to preserve 
units. The Reds are much stronger and the Whites weaker than in the RCW(r) scenario.
Because the White government is a despotism, with a distant capital (White Base),
revenues are low and waste and corruption are high. Balance construction of courthouses
and new units. Attempt to seize the Bolshevik gold reserve at Kazan. Let the Entente 
Powers and the Germans do much of the fighting for you. And await the Polish 
insurrection and subsequent reinforcements at Warsaw and in Finland. Even then, attack
carefully to preserve your units. If you want to play the Whites, then
select the scenario 'Whitewar' and use the Events(w) text.

DESIGNERS NOTES:

	This period was one of the most interesting and turbulent times in 
history. And it seems very well suited to Civ 2. The interplay between 
diplomacy and military action are well simulated by the AI. The game and the 
victory conditions are designed along the premise that Revolution would have 
to spread beyond Russia to ultimately succeed. This was the belief of Lenin, 
Trotsky, and the other Bolshevik leaders during the time of the Russian 
revolution and civil war. When by 1922 this had obviously failed to happen, 
it remained for Stalin to formulate the theory of "Socialism in One Country". 
It took over seventy years to prove him wrong.


SOUNDS

The sounds are from the World War I Scenario on the Conflicts in Civilization
CD. I have not included them, so just copy the wav.files from WWI into a 
folder labeled 'Sound' and put it inside your Rucivwar folder. Copy the 
wav.file 'Crwdbugl' from the main directory Sound folder, and re-label it 
as 'Missile'. Move the 'Interale' and 'armtrain' wav.files into the Sound folder too.

UNITS

The units are also copied or modified from the ones found in WWI. The Armoured Train,
Trotskys' HQ, Minefield and Western Front I made from scratch. I took the Cheka HQ unit from Harlan Thompsons' WWII European scenario.

New Units:

	Polish Infantry and Cavalry-units of the new Polish State (White).
	
	Czech Legion-POWs recruited by the Russians, revolted against the Bolsheviks (White).
	
	Ukrainian Infantry-units of the Ukrainian Rada (parliament), allied with the Germans 		(German).
	
	Finnish and Baltic Infantry-units of nations that won independence during the civil war 	(White).

	Austro-Hungarian Infantry and Cavalry-units of Germanys' main ally (German).
	
	Turkish Infantry-stationary units of Germanys' other ally (German).

	Red Guards-armed detachments of workers.
	
	Whiteguards-armed detachments of capitalists and landowners.

	Cossacks-White cavalry.
	
	Insurrection-missile-type units designed to attack cities.
	
	Revolutionary-weak units for capturing cities.
	
	Western Front-stationary air units, designed to keep the Germans and
   	French apart.
	
	Mines-as above, to keep German and Bolshevik naval units in the 
   	Baltic Sea and British ones in the White Sea.

	Armoured Train-used to great effect in the civil war,
	is a good combination of cavalry and artillery. Please keep them on the tracks!

	Trotskys' HQ-an armoured train representing the military headquarters
	of Leon Trotsky, the Bolsheviks' Commissar of War.

	Railway worker-just a modernized settler. 

WONDERS

As in WWI, I kept the Gaussian School (Copernicus' Observatory) wonder for 
the Germans and the Orthodox Church (Michelangelos' Chapel) for the Whites. 
The Petrograd Soviet is Bach's Cathedral renamed and is already built by the 
Bolsheviks. They start with the Comintern (Eiffel Tower) under construction 
in Moscow. This represents the pro-Bolshevik propaganda effort of socialist 
and communist parties in Germany and the Entente nations. Women's Suffrage 
and League of Nations (UN) can be built by any civilization. No others may 
be built.


OTHER CHANGES AND NOTES:
- Technology from conquest is forbidden.
- Government types cannot be changed.
- This is a Total War scenario, meaning there is no space race.
- There is no pollution in this scenario.

THANKS:

To Dustin Dunn for recording the "Internationale" (the Soviet anthem until
1944) for me. And to Alex Mor for his suggestions and his Cossack unit.

COMMENTS AND SUGGESTIONS:

are welcome. Techumseh: e-mail- brison@home.com





